GLUniformType
- class GLUniformType
This defines the types of the uniforms that GskGLShaders
declare.
It defines both what the type is called in the GLSL shader code, and what the corresponding C type is on the Gtk side.
Fields
- class GLUniformType
- BOOL
A GLSL bool / gboolean uniform
- FLOAT
A float uniform
- INT
A GLSL int / gint32 uniform
- NONE
No type, used for uninitialized or unspecified values.
- UINT
A GLSL uint / guint32 uniform
- VEC2
A GLSL vec2 / graphene_vec2_t uniform
- VEC3
A GLSL vec3 / graphene_vec3_t uniform
- VEC4
A GLSL vec4 / graphene_vec4_t uniform