BlendMode

class BlendMode

The blend modes available for render nodes.

The implementation of each blend mode is deferred to the rendering pipeline.

See <https://www.w3.org/TR/compositing-1/blending> for more information on blending and blend modes.

Fields

class BlendMode
COLOR

Creates a color with the hue and saturation of the source color and the luminosity of the destination color

COLOR_BURN

Darkens the destination color to reflect the source color

COLOR_DODGE

Brightens the destination color to reflect the source color

DARKEN

Selects the darker of the destination and source colors

DEFAULT

The default blend mode, which specifies no blending

DIFFERENCE

Subtracts the darker of the two constituent colors from the lighter color

EXCLUSION

Produces an effect similar to that of the difference mode but lower in contrast

HARD_LIGHT

Multiplies or screens the colors, depending on the source color value

HUE

Creates a color with the hue of the source color and the saturation and luminosity of the destination color

LIGHTEN

Selects the lighter of the destination and source colors

LUMINOSITY

Creates a color with the luminosity of the source color and the hue and saturation of the destination color

MULTIPLY

The source color is multiplied by the destination and replaces the destination

OVERLAY

Multiplies or screens the colors, depending on the destination color value. This is the inverse of hard-list

SATURATION

Creates a color with the saturation of the source color and the hue and luminosity of the destination color

SCREEN

Multiplies the complements of the destination and source color values, then complements the result.

SOFT_LIGHT

Darkens or lightens the colors, depending on the source color value