BlendMode
- class BlendMode
The blend modes available for render nodes.
The implementation of each blend mode is deferred to the rendering pipeline.
See <https://www.w3.org/TR/compositing-1/blending
> for more information
on blending and blend modes.
Fields
- class BlendMode
- COLOR
Creates a color with the hue and saturation of the source color and the luminosity of the destination color
- COLOR_BURN
Darkens the destination color to reflect the source color
- COLOR_DODGE
Brightens the destination color to reflect the source color
- DARKEN
Selects the darker of the destination and source colors
- DEFAULT
The default blend mode, which specifies no blending
- DIFFERENCE
Subtracts the darker of the two constituent colors from the lighter color
- EXCLUSION
Produces an effect similar to that of the difference mode but lower in contrast
- HARD_LIGHT
Multiplies or screens the colors, depending on the source color value
- HUE
Creates a color with the hue of the source color and the saturation and luminosity of the destination color
- LIGHTEN
Selects the lighter of the destination and source colors
- LUMINOSITY
Creates a color with the luminosity of the source color and the hue and saturation of the destination color
- MULTIPLY
The source color is multiplied by the destination and replaces the destination
- OVERLAY
Multiplies or screens the colors, depending on the destination color value. This is the inverse of hard-list
- SATURATION
Creates a color with the saturation of the source color and the hue and luminosity of the destination color
- SCREEN
Multiplies the complements of the destination and source color values, then complements the result.
- SOFT_LIGHT
Darkens or lightens the colors, depending on the source color value