Device
Added in version 1.4.
Superclasses: Object
, InitiallyUnowned
, Object
Device
are objects representing a device, they contain
relevant metadata about the device, such as its class and the Caps
representing the media types it can produce or handle.
Device
are created by DeviceProvider
objects which can be
aggregated by DeviceMonitor
objects.
Methods
- class Device
- create_element(name: str | None = None) Element | None
Creates the element with all of the required parameters set to use this device.
Added in version 1.4.
- Parameters:
name – name of new element, or
None
to automatically create a unique name.
- get_device_class() str
Gets the “class” of a device. This is a “/” separated list of classes that represent this device. They are a subset of the classes of the
DeviceProvider
that produced this device.Added in version 1.4.
- has_classes(classes: str) bool
Check if
device
matches all of the given classesAdded in version 1.4.
- Parameters:
classes – a “/”-separated list of device classes to match, only match if all classes are matched
- has_classesv(classes: Sequence[str]) bool
Check if
factory
matches all of the given classesAdded in version 1.4.
- Parameters:
classes – a
None
terminated array of classes to match, only match if all classes are matched
- reconfigure_element(element: Element) bool
Tries to reconfigure an existing element to use the device. If this function fails, then one must destroy the element and create a new one using
create_element()
.Note: This should only be implemented for elements can change their device in the PLAYING state.
Added in version 1.4.
- Parameters:
element – a
Element
Properties
Signals
Virtual Methods
- class Device
- do_create_element(name: str | None = None) Element | None
Creates the element with all of the required parameters set to use this device.
Added in version 1.4.
- Parameters:
name – name of new element, or
None
to automatically create a unique name.
- do_reconfigure_element(element: Element) bool
Tries to reconfigure an existing element to use the device. If this function fails, then one must destroy the element and create a new one using
create_element()
.Note: This should only be implemented for elements can change their device in the PLAYING state.
Added in version 1.4.
- Parameters:
element – a
Element